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Making its triumphant entrance to the virtual fields of FS25, the Lizard Colossus Pack returns with your favorite harvesters and equipment to make your gameplay as easy, or true to form, as you ever so choose.

If you like custom color configurations to make your equipment as unique as your farm, we give you that ability to make it match or be as wild and creative as you wish.

Numerous color configurations, tire configurations, and design configurations for all pieces of equipment.




Link should direct you to the in-game modhub where it is available for all platforms. 


We added this to our itch.io page so if people wanted to make a donation, they certainly can. You by no means are required to give us anything. We enjoy making fun mods for farming simulator and will continue to do so for the foreseeable future. 

StatusReleased
CategoryGame mod
PlatformsHTML5, Windows, macOS, Android
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorChrisS and RileyS
TagsFarming Simulator 25

Download

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Click download now to get access to the following files:

Farming Simulator 25 ModHub
External

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Hey guys. Enjoying the Colossus mod on FS25. I noticed the rear tires on the Titan Trailer are not grounded on any vehicle or tractor I attach it to. The hitch on the trailer forces the front of the tractor down and the rear tires remain off the ground. It’s cosmetic but figured you may be able to modify so it attaches level?

yeah base game one does the same thing. It's the silly new attacher joints they have setup for 25. Ill see if I can mess with it.

Thanks for looking into this! Would obviously look clean if sitting flush but understand potential constraints Giants may have in place.

Bug Report: Lizard Colossus 7000 Cotton Harvester Unreal

Hi, first of all, Tank you for developing this mod. I really love playing with it. As you liked the other Bug Report I will try to copy it.


Issue Summary: 

I play on the Map Gnadenthal. And I use the German version of the Game if it does matter.

I have two issues which are somewhat connected.

1. The Cotton bale collector, which is mentioned in the Changelog V 5.3.3.0,  can not be found in the Shop or maybe I am to blind to find it. I searched every category which came to my mind. 

2. I harvested a field with the Colossus 7000 Cotton Harvester and choose the bale size of 2,37 cm. I cannot find a bale transporter (collector) which can load these bales. I always get a message like 'This bale type is not supported'. After some research I found out that the 'standard' size for other bale transporters is 2,38 cm.  Then I tried to insert the bale size into the XML-file with no success.

Hope you can look into this.

Have a good day.

Peter

Oh awesome! Thank you for that!


So the 5.3.3 version is for fs22 just so we're on the same page and I hope my memory is still good enough to remember that one lol


There is a cotton tag trailer that you use to transport all 3 sizes of cotton bales. I can't remember if its lizard or branded. But it only collects cotton bales. 


Best way to find stuff in the pack is to search the tab that has things by the mod itself. 


Hope that helps point you in the right direction! If you need more clarification I can try and get better info for you when we get back home from the holiday weekend tomorrow. 

(1 edit)

Bug Report: Steering Issue with Colossus 9000 Harvester + Headers with Transport Wheels

Hello, I've been trying to find a way to report this directly, but since I couldn't, I'm leaving this comment here as a bug report.

Issue Summary:

When using the Colossus 9000 Harvester with a Titan Header (or any header that has integrated transport wheels), I'm unable to steer the harvester when the header is connected and in transport mode.

Steps to Reproduce:

  1. Attach the Titan Header (with transport wheels) to a trailer and connect it to the Colossus 9000.

  2. Attempt to drive and steer the harvester.

  3. Steering is either completely unresponsive or severely limited.

Additional Testing:

  • I tried connecting regular transport header trailers to the Colossus 9000 — no issues, steering works perfectly.

  • I tested a different header with its own transport wheels, and the same steering issue occurred — no steering response once connected.

Conclusion:

The issue seems isolated to headers that have integrated transport wheels. When these are attached (via trailer), the steering functionality of the Colossus 9000 is compromised.

Please look into this when possible. It’s a great mod otherwise!

Thanks! 

PS: mod ver. Current up to date. 1.1.0.0

Platform: pc win11, steam.

This is the best bug report I've ever seen!!!


What map are you using, and do you have any other mods installed? I want to try and duplicate this too because it shouldn't be doing that.

Thank you again for being so descriptive!!!

Thanks for the response! I’ll do some additional testing a bit later to see if I can narrow it down further. And yes, I do have other mods installed, so I’ll check if there’s any potential conflict or pattern that might be causing the issue.

I’ll report back with more detailed findings as soon as I can. I really appreciate the work you’ve put into the mod — and I know how important solid bug reports are for getting things fixed properly. Thanks again!

Deleted 20 days ago

Follow-Up Bug Report: Steering Issue with Colossus 9000 + Certain Headers (Map-Dependent)

Hi again! After a lot of in-depth testing, I wanted to share a full update on the steering issue with the Colossus 9000 harvester when using certain headers. Hopefully this helps reproduce and troubleshoot the bug more easily.

Testing Summary:

  • Tested across approx. 15 maps.

  • All non-essential mods were disabled.

  • Only required map mods and the Colossus 9000 mod pack were enabled.

  • All maps (unless otherwise noted) were downloaded from ModHub.

  • Only listing maps where the bug occurred — all others worked fine.

Key Discovery:

Originally, I thought the bug only happened when a header with transport wheels was attached as a trailer. But I later found that:

The same steering issue also happens when the header is attached in work mode (no trailer involved). So, the issue occurs regardless of how the header is connected if it has built-in transport wheels, or not.

Detailed Findings:

  1. Headers with Built-in Transport Wheels

    • When attached in trailer mode, the Colossus can move forward/backward, but steering doesn't work.

    • When attached in work mode, steering is still disabled.

    • In both cases, the wheels do not turn visually, and the machine does not steer.

  2. Headers Without Transport Wheels

    • On some maps, even standard headers (no transport wheels) cause the same issue when attached in work mode.

    • This shows the bug is not only about transport wheels, but possibly something with how certain headers interact with the harvester or the map.

  3. Map-Specific Behavior

    • The bug does not happen on all maps.

    • On some maps, everything works fine with the same headers.

    • On other maps, attaching one of these headers immediately breaks steering.

Maps Where the Issue Occurs:

  • Prairie Farm Michigan (no mods required)

  • Calm Lands

    • Placeable Ramp

    • Low Cost Grain Silo

    • Old Storage Shed

  • Oak Bridge Farm (no mods required)

  • Bergschof (from KingMods)

    • Barn with Cows

    • Cowshed Pack

    • Machine Storage

    • Machineshed 35x20

    • Shed Pack

    • Farmhouse Shed Package Volume 3

Note: The issue happens even on brand new saves. Just loading the map and attaching the header causes it.

Conditions That Break Steering:

  • Header with transport wheels, attached in trailer mode → steering fails (on some maps)

  • Header with transport wheels, attached in work mode → steering fails (on some maps)

  • Headers without transport wheels, attached in work mode → steering fails (on some maps)

Conclusion:

This seems like a compatibility bug between the Colossus 9000 and certain headers, especially when combined with specific maps. It may be related to map-level physics, axle handling, or terrain collision settings.

Happy to Help Further:

I have over 60 maps installed and can test more if needed. I can also provide logs, save games, or short videos if that helps.

Thanks again for the mod — I hope this helps narrow it down!

PS: I also know that I did not need to include the mods that the map requires, since we have concluded that it's map dependent and not mod dependent, but I like to be through, in my report.

I've tried to look for another way to contact you regarding this mod, but found none, so I'll just go for it here:

I'm mega super satisfied with this great and awesome mod, and use it a lot in FS25 :D


One issue/bug/glitch that I've found, however, and hope that the pack could be updated to fix, is with the Titan Trailer:

Any crop or product left in the trailer when quitting, disappears upon restarting the game. Hope this could be done something about to fix. Other than that, I'm more than a little satisfied with this mod pack, keep up the good work :D

thanks for the message! That is very interesting! I've never heard of that issue. What platform are you playing on? 

We have this, youtube, and discord. 🤘

I'm playing on PC, through Steam :)